However, since this only transforms each of his normals into Taunts, it serves no real purpose other than humorous effect. Dan Hibiki's Mythical Taunt changes the animations and properties of each of Dan's normal attacks for a limited time.The only exception in in Super Street Fighter IV, where it is one of the only moves that can be cancelled into an Ultra combo. Dan Hibiki's Legendary Taunt is the only Taunt that costs power meter to use but is otherwise the same as a regular taunt serving no practical purpose, most likely due to Dan's nature as a joke character.Taunts in the Street Fighter III series will grant the user with character-specific buffs (ie: increased damage, increased stun gauge recovery, increased defense, increased stun damage, etc.).Dan Hibiki's Roll Taunt actually acts as a dodge roll, but is usually impractical since it leaves him wide open after use.if there is not, try to find targetstate and from there see if there is negative lifeadd or what. Sorry, this post was deleted by the person who originally posted it. Certain taunts have hitboxes that allow the user to actually hit the opponent with their taunt (ie: Luigi in Smash Bros, Dudley in Street Fighter III, Deadpool in MvC3) Need help changing atk dmg for certain character move in Mugen 1.0.Most taunts leave the character wide open to attack, and thus serve no practical purpose. Taunts are generally harmless actions that are given to characters in many fighting games, the character strikes a pose that generally serves only to annoy or mock the opponent.